15) Mega Man 9 (Xbox 360)
Let's talk about game boomerangs. Remember what I said about
Contra? It's kind of the same thing here. After Mega Man 7, Capcom did
several different things with Mega Man. They gave him one more Game Boy
game, quite a few X games, and started his own techno-RPG series that
apparently has a sizable following. (Whatever, I don't like them.) The
thing is, regular ol' Mega Man didn't get anymore attention after his
stinky Playstation game known as Mega Man 8. I guess Capcom didn't know
how to make Mega Man great in 3D, or with better graphics, at the very
least. So what did they decide to do? Quit. No, no, not that kind of
quit. They didn't stop making Mega Man games altogether until March
2011. (Don't worry, I'm not bitter. NOT AT ALL!!! >_<.) My point
is that Capcom stopped trying to make Mega Man something he's not, and
put him in a stinkin' amazing new game that was quite old.
Mega Man 9 boomerang'd the Blue Bomber back to his glory days
in the 8-bit world. It was the exact same scenario we've come to expect
for Mega Man. The Evil Dr. Wily has 8 robot masters ready to destroy the
world, and Mega Man has to fight them all, one by one! It was genius!
To date, I have never seen a game developer make a new game with a
franchise that perfectly mimics the old games. And I mean perfectly! The
game allowed the player to add screen-flickering effects to the screen.
Now that's some dedication for the NES crowd! The game itself was well
made. The levels were well designed with a classic mentality. The
controls were tight, the gameplay was fine-tuned, and the music matched
the high standards of the NES originals. Mega Man 9 was a retro-return
done right. Just think about it: No other game developer has ever taken
their mascot, and given them a new game that was exactly like their
classic games. Nobody does that. It was quite the revolutionary
decision. Anyways, even though I'd say Mega Man 10 does it even better,
Mega Man 9 gets to destroy List Man!
14) Mass Effect 3 (Xbox 360)
I don't think Mass Effect 3's ending was that bad. No,
seriously, I've seen worse. If that's all you can stand, you can walk
outta that door right now...
Are...are you still there? May I continue this list free of
your exaggerated hatred? Good. Mass Effect 3 ended one of the most epic
trilogies ever conceived in gaming. Here, we had 3 games, all on one
system. They all told this massive story about a universe with freakish
magical powers, and ancient malevolent beings that would bring ultimate
destruction upon all living beings. It happened. Players who
participated in all 3 games actually witnessed that. It is a humongous
accomplishment. It's never been done before. Or, at least, not so well.
It comes right down to having the exact same main character you've
molded and sculpted with your own hands over the course of 3 games'
worth of decisions and events. After all the silly hub-bub over the
multiplayer that wasn't supposed to be there, on-disc DLC that wasn't
supposed to be there, and the most controversial video game ending ever
witnessed, all I keep coming back to, is how much fun I had with this
game, and how well done the characters and gameplay are. That's all that
really matters.
Mass Effect 3 worked on a very grand scale. The story always
kept the Reapers, and the worlds they set out to...reap...in focus. Any
decision Shepard made, and any fight Shepard fought in, those things
were always in the back of my mind. I had to stop them. I had to save
everyone! But I didn't have to do it alone. My crazy-awesome crew from
the last game was right there with me, ready to stare back into the face
of ultimate destruction. Mordin, Garrus, Thane, Legion, Grunt, and even
Ashley returned. The twists and turns they were involved in make up
some of the best video game cutscenes I've ever seen. I almost cried at a part or two, and I never
do that with games. I can't say every part of the story was that
special, or even well done. But when this game got it right...wow. The
improvements in the singleplayer gameplay were only magnified in the
brand new co-op multiplayer. Just like Bioshock 2, this was a mode that
didn't necessarily need to exist, but I'm very glad it does. I spent
dozens of hours playing that. It may not be perfect, not even close; but
Mass Effect 3 is a fantastic end to an unforgettable gaming trilogy.
13) Kirby Canvas Curse (Nintendo DS)
I remember this game coming during a time when the DS still had
something to prove. Like most of us who got one that first year, I
didn't know what the DS was going to do, for me. It was thanks to games
like K:CC that I was able to figure out that I'd made a great decision.
Canvas Curse took a simple concept (draw a line for ball Kirby to
follow), and expanded on that in fun and smart ways. They kept his copy
abilities intact, which is always the best idea for our little puffball.
They added levels with good variety, and gratifying rewards for
exploration. It also had great unlockable content, and good minigames to
extend playtime. What makes K:CC one of the best Kirby spin-offs for
me, is how it takes the Kirby formula we know and love, but isn't afraid
to add some twists to the concoction. Then it makes sure not to go
overboard, and stray too far way from the features we can't live
without, and it finds a happy balance. (Something that Kirby's Epic Yarn
failed to do, as far as I'm concerned.) Canvas Curse isn't my favorite
Kirby game, and not even my favorite spin-off (that goes to Air Ride).
But K:CC is a memorable testament to what the DS would come to be known
for: good games that sometimes required a delicate touch.
12) Ultimate Marvel vs. Capcom 3 (Xbox 360)
Sigh..alright...before we go any further...we gotta address the
elephant in the room. What, you mean you've never met this elephant?
Allow me to explain. After I purchased the original Marvel vs. Capcom 3,
and played it for 5 months, I woke up one day to a new announcement
from Capcom. This news revealed that there would be an upgraded version
of the fighting game I was enjoying...that would come out a mere 3
MONTHS LATER. This, effectively, rendered my $70 special edition of the
game obsolete. The upgraded game would have new characters, new stages,
new modes, and all of the players were going to migrate there, and leave
my game in the dust. I wasn't disappointed...oh no...it was much worse
then that. I was legitimately outraged. Like, in real life. Not just in
internet terms. I felt supremely ripped-off, like I had never been
before. It was horrible, to me. How could a game company rip me off so
quickly, after my premium purchase? Did they lack that much value for
me? Could they not appreciate the millions of fans who had been waiting,
longing, and lining up for this long-dreamed-of-beauty? It seems that's
the way it was. I couldn't stand it. I still can't. It's one of the
reasons I will always hold a red-hot grudge against a faceless video
game company. But enough about my petty feuds with something that
doesn't know I exist...
Let's talk about this good fighting game. Oh, really, you
didn't know I felt that way about the original MvC3? Yeah, I can see why
you'd forget how I used to feel before...No,
wait, focus! I definitely loved this game when it first came out. The
controls were simplified from past games so I could finally put forth
something resembling genuine effort. No longer did I appear to be a
monkey smash rocks on the ground! Oh, no, now I had upgraded to the
skills of a baby hitting a stick on the wall! WOOHOO! No, but seriously,
the game was filled with interesting characters, many of whom we had
long-waited for. (Go Deadpool!) The graphics were also very nice to look
at, and the action was fascinating to watch (even though I couldn't get
it to work in my favor most of the time). Despite the fact that the
lack of modes and skimpy online mode disappointed, I was a big fan of
the original game. So why is the despicable upgrade on my list, instead
of the original? Because all of the things I liked about the original
were kept, and other problems were fixed. They even added new characters
and stages. All that was missing was Mega Man...poor...poor Mega Man.
11) Gears of War 3 (Xbox 360)
Did I mention that generation 7 was the longest generation in
all of gaming? Because it was. As such, there was a unique opportunity
for several game franchises to put all 3 of their trilogies on one
machine. That usually doesn't happen, in case you were wondering. And so
it went for the franchise known as Gears of War. After we played the
optimistic outing in the first game, and the
one-step-forward-one-step-back second game, we were able to experience
the third. We checked out the trailers, we snacked on the beta, and we
got our expectations up to a high level. When the hype and excitement
for a game rises to such a height, it's quite easy to be disappointed.
It's not hard to be crushed, honestly. Not a lot of games can put their
money where their mouth is. But against the odds, Gears of War 3 not
only met my expectations; it surpassed them and a half!
Gears of War 3 is the best third-person shooter I've ever
played. I honestly do not have many complaints with this game, at all.
For what it is, and what it does, it got most everything right. The
gameplay was expanded, fine-tuned, and cranked to 11. The controls were
satisfying, and rarely accused of getting me killed. I like all 4 main
modes of gameplay. The campaign (with the always present and popular
co-op), competitive multiplayer, the surprise hit known as Beast mode,
and the return of the mode that spawned a a few dozen clones, Horde.
Every one of these modes was commendable and satisfying. Horde mode had a
compelling tower defense feature added in. Beast mode brought a
sadistic flavor to the plate, as well as playable locust creatures.
Competitive multiplayer was better and more addicting then ever. As for
the campaign, it was a pretty good end to the main story. Nothing
amazing, but nothing bad either. But there was one thing that Epic Games
did better then everything else. One single moment that punched me
right in the gut, and left me completely speechless in awe, sadness, and
admiration. If you've played the game, you know what I'm talking about.
You know what it means to us Gears fans. How it called back to the very
first trailer of the very first game. That was a special moment.
Something that stands out almost more then anything from this gen.
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