Monday, January 7, 2013

Top 30: Games #(10-06)

10) Bastion (Xbox 360)
Generation 7 had a unique market of games that had rarely been seen before. In the past, almost every single game had to go on a console, cartridge, floppy disc, or a CD. There were almost no alternatives. That's the main way people could play the games developers made. Such a limitation required publishers, public approval, and created these “expectations” or “rules” that every single game had to follow. If games were too strange, or didn't fit the mold, those games wouldn't be make it to the public, plain and simple. This is what makes downloadable/independent games so unique, and often enjoyable. It's fantastic how those games really came into their own in gen 7. They're these small, quirky, fresh entries in a large and stagnant market. I can really appreciate the flavor they brought to the melting pot of gaming. Something like that deserves to be celebrated!

That goes double for Bastion. Despite my lack of knowledge about the game, prior to my purchase, word of mouth and a Deal of the Week sale encouraged me to buy it. Something I'm very glad I did. Bastion's gameplay was pretty good, involving some melee, some shooting, and some isometric exploration of a world that literally formed underneath your feet. The soundtrack is a joy to the ears, going on this smooth, blues-y, atmospheric trip. The thing that put this game into instant-classic status was the narration. A mysterious man with a voice as cool as a mountain stream provided all of the instruction and story in the game. His words described your every move, and reacted to them. Something like that could have gotten very annoying. But it was done so well here, that it never wore out its welcome. The narration made way for a subdued, yet excellent story; something that is several grades above most other game stories. Bastion is a delightful example of quality being more important to a game, rather then quantity.

9) Dishonored (Xbox 360)
One of the things I value most in video games is the amount of gameplay choices available to the player. The more choices available, and the amount of equally successful benefits to each choice possible, the better the game will be, as a whole. There are several games on this list that fall within that realm. And for good reason. I think the only time a linear game can be enjoyable, is if the one single experience it provides is very, very good. If that experience is only good, or worse, if that experience is bad, then that entire game could become a failure. There may be no saving grace. If, for example, you don't like how Uncharted plays, boom. That's it. It'll be a bad game in your mind, and there's nothing Uncharted can do about it. Because it only plays one way. I think good games avoid that by making every gameplay choice good (not just one choice, or the other). And the best games create new gameplay options you didn't even think were possible.

Dishonored exemplifies this in a multitude of different ways. Gameplay choices don't just offer a lot of practical freedom; they provide new ways of accomplishing goals. Let's take a blank scenario, to illustrate my point: Imagine there's a bad guy guarding a gate with something good behind it. In a typical game, you would shoot the guard, and open the gate with his key. Meanwhile, in the anything-but-typical Dishonored, you can: A) Shoot the guard, and open the gate with his key, B) Open the gate with the switch in the other room, and slit the guard's throat, C) Possess the guard, and make him open the gate by himself, D) Pause time, take the key, get that good thing, leave, and unpause time before anyone knows what happened, or you can do any other choice you can think of between A – Z. Then you can move on to choice AA, choice AB, and so on and so on. You wanna sneak? Go ahead and sneak, the game is made for that. You wanna be John Rambo in steampunk England? Go ahead, the game is made for that. You wanna dance with a dead guard then swim like a fish? Go ahead, the game is made for that. I love it, I love it, I love it! The only reason this isn't my favorite game of this gen is because of a couple things. For one, the story is average. For second, the music is forgettable. Besides some minor things...that's about it. Dishonored is an extraordinary game that had unprecedented levels of potential. Let's hope the upcoming sequel fully realizes it.

8) Dead Rising 2 (Xbox 360)
Killing zombies. We certainly did a lot of that this gen, didn't we? Some games weren't designed for it, but did it anyways. Other games were made for it, but couldn't get it right. A paltry collection of games got it right in both ways. When I played the first Dead Rising's demo on Xbox 360 back in 2006, I was floored. The amount of zombies on one screen was never seen before. The graphics were twice as good as anything I had seen last gen, and the amount of ways you could kill zombies was instantly addictive. This was one of the things I first played that convinced me that generation 7 truly was a technological step up from generation 6, instead of being some superficial and disappointing small increase meant to price gouge gamers. Unfortunately, when the full game was released, I heard of too many problems. The game had a strict time limit, the survivors had terrible AI, the bosses used cheap tactics and were a chore to fight, and etc. I figured I had enough fun with the demo, and I could move on from the franchise to find better zombie games like Left 4 Dead. That was definitely NOT the case!

Dead Rising 2 stepped up to the plate, and knocked a zombie head out of the park. It took the bad parts of the first game, and improved them. And then it took the good parts from the first game, and made them even better. That  is something all good sequels should do! My favorite thing about this game is the combo weapons. You can take a huge amount of weapons and items, then stick them together with other weapons and items to create tons of different combo weapons! It was great, because you weren't sure what item you'd end up with. Take a bat, and nails, and then you get a spike bat. Sure, makes sense. But if you take a flashlight, and stick gems inside it, you get...a lightsaber? What?! That doesn't make sense! But who cares? IT'S AWESOME! Finding all the combo weapons added another part of the game to enjoy, in addition to the regular things, like zombie-killing, boss-stomping, and money-collecting. Oh, and Zombrex. Gotta find that Zombrex formula for the main character's daughter. You can't allow her to turn into a zombie, without sending yourself to gamer hell. At least the survivors had good AI this time around. Some of the combos were duds, but that's to be expected. The game also suffered from some cheap moments (coming from bosses of course), and a little too much repetition (despite the nature of the game). That doesn't stop this game from being a violent and enjoyable entry on my list.

7) Castle Crashers (Xbox 360)
Going back to what I said earlier about Bastion, Castle Crashers was unique, enjoyable, and only exists because the downloadable market is more flexible and open-minded then the physical market. Coming from those strange flash movie makers at Newgrounds, this game was a beat-em-up that gave characters magical abilities. This made the game fun in several different lengths of time. As soon as you play it, the game is gratifying thanks to the quick and snappy combat. As you continue further, the characters begin to level up and earn stronger magical abilities. Finally, beating the game more then once remains entertaining because of the different characters you can try, or the new ones you can unlock. Since each one has their own magical flavor, or other unique trait, the game has a lot of variety. Combine this with dozens of weapons, and cute/helpful animal buddies, and you are given a lot of options to have a good time with the game any way you see fit. The music was surprisingly catchy. The humor was amusing too. Play this with 4 friends, and you've got a great way to have fun together.

6) Banjo Kazooie: Nuts & Bolts (Xbox 360)
Some games are more divisive then others. Maybe they stir up controversy, like the original Mass Effect. Maybe they have an ending people didn't like, as Fallout 3 did. Another problem that can put gamers on opposite sides of the fence is when game developers take a franchise that has a well-known and well-liked gameplay convention, and they change it into something else (either partially or completely). With the first two games in the Banjo Kazooie franchise, Rare made 3D collectathons. Something like Super Mario 64, but on steroids. They made fun characters travel in big worlds, and use many different skills and magical transformations to collect all sorts of doo-dads and trinkets. Rare gained many fans for this franchise because of its large world, playful characters, good music, and all of the ways the games allowed you to collect things. Flying, running, swimming, bouncing, exploring, detecting, traveling, racing, dodging, beating up bosses, and more. But then came the big switch. Rare was no long associated with Nintendo, but was now a part of Microsoft. And somehow, Banjo went along with the ride. After this, Rare had new ideas for Banjo. Once they implemented them into the game we now know as Nuts & Bolts, some fans got really angry. Probably half of the things they liked from the Banjo franchise was gone, and replaced with gameplay they didn't like as much. I can understand where they're coming from, but I am not one of those fans.

Banjo Kazooie: Nuts & Bolts was the first game that I played in the franchise. And I really enjoyed myself. We're talking, like, well over a hundred hours. Was most of that time spent collecting Jiggies, saving friends, and stopping Grunty the Witch? No, believe it or not. Granted, I did all of that stuff as well, but most of my time was spent building. Then building, along with some building, a little fine-tuning, and building some more. I made dozens and dozens of crazy contraptions. Cars, planes, boats, hover crafts, helicopters, and a bajillion other kinds of vehicles. Plenty of fan-recreations as well. For instance, I worked on a Batmobile, The Black Pearl, The Blue Falcon, a working Pod-Racer from Star Wars, a Warthog from Halo, and even the house from Up. Once you collect all of the building parts in the main game, the creation possibilities are almost endless. I'll admit, I like Banjo Kazooie and Banjo Tooie. There's nothing wrong with that kind of gameplay. But I prefer Nuts & Bolts. The time I spent playing it was more then the time it took me to get 100% completion in BK and BT...combined. I guess, in a way, this was my Minecraft. When I was a kid, I loved playing with Knex and Legos. I suppose this was the game version of that type of fun. And it really, really clicked with me. Something that allowed me to unleash that much creativity deserves a spot on my list.

So...are you ready? Look for the next list to see my 5 most-favorite games of generations 7!!!

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